Your people will never ask anything of you, nor will you need to visit them unless at war for defense. Managing your settlements and castles is a quick endeavor it takes a few seconds to select something to construct, but there are few additional gameplay mechanics on top of that. There's no real reason to stay in your own fief. Sure, you need to recruit new troops to replenish your party numbers, but aside from that, it's a case of running around between settlements. There's still plenty of planned Mount & Blade II: Bannerlord features for developer TaleWorlds Entertainment to crack on with, too.īut compared to Warband, here's what we're missing in Bannerlord right now:įeasting is a big one since there's not a whole lot to do during peacetime. Hopefully, the banner creation system will be overhauled too. Rebellions can now occur where cities or factions can revolt against their ruler.Īdditional functionality is planned to expand on the basic feature set, including education for children, more advanced battle terrain generation, as well as actual banners you and your troops can take into battle. Conversations now happen in a more efficient way where the entire scene surrounding a character doesn't need to be loaded. However, we've seen the addition of a birth and death system, allowing actual named characters to die in battle (or from other causes) much like the thousands of unnamed troops that fall on a daily basis.
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